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Alpha Things change and break. Press F8 in the game to tell us; every note is read and weighed for what comes next.

The Open Wilds

The Open Wilds, in the game
The Open Wilds, in the game

Between the towns the land is open, and each region has its camps, its shrine and one thing worth naming. Walk in; there is no door and no stair. Three trails of clues also run across the regions: the Stolen Cargo, the Drowned Bell and the Missing Watch.

RegionWorth naming
Hearthmoor Fieldsthe Nest Mother
Wendbridge Watchthe Toll Captain
Hearthmoor Graveyardthe Night Apparition
Thornwood Eavesthe Broodmother
Ironflow Banksthe Pale Alligator
Toll Roadsthe Toll Captain of the Roads
Thornwickthe Poacher Collector
Old Woodthe Root-Hollow Alpha
Gallows Marchthe Marked Patrol Officer
Marsh Edgethe Mired Troll
Spine Foothillsthe Bridge Troll
High Passthe Shelf-Warden
Frostpeakthe White Wyrm
Mine Approachthe Breaker at the Face
Drowned Villagethe Quay-Jailer
Sunken Chapelthe Drowned Chaplain
The Rotmire (open fen)the Bone Giant
Saltgrave Outskirtsthe Press-Gang Crimp
Orc Holdthe Orc Captain
Reef of Wrecksthe Reef Horror
Moonreach Woodsthe Displaced Familiar
Choir Downsthe Barrow Warden
Grey Fieldsthe Watcher of the Grey
The Last Campthe Elder of the Camp
Ruined Citythe Apex of the Breach