
Between the towns the land is open, and each region has its camps, its shrine and one thing worth naming. Walk in; there is no door and no stair. Three trails of clues also run across the regions: the Stolen Cargo, the Drowned Bell and the Missing Watch.
| Region | Worth naming |
|---|---|
| Hearthmoor Fields | the Nest Mother |
| Wendbridge Watch | the Toll Captain |
| Hearthmoor Graveyard | the Night Apparition |
| Thornwood Eaves | the Broodmother |
| Ironflow Banks | the Pale Alligator |
| Toll Roads | the Toll Captain of the Roads |
| Thornwick | the Poacher Collector |
| Old Wood | the Root-Hollow Alpha |
| Gallows March | the Marked Patrol Officer |
| Marsh Edge | the Mired Troll |
| Spine Foothills | the Bridge Troll |
| High Pass | the Shelf-Warden |
| Frostpeak | the White Wyrm |
| Mine Approach | the Breaker at the Face |
| Drowned Village | the Quay-Jailer |
| Sunken Chapel | the Drowned Chaplain |
| The Rotmire (open fen) | the Bone Giant |
| Saltgrave Outskirts | the Press-Gang Crimp |
| Orc Hold | the Orc Captain |
| Reef of Wrecks | the Reef Horror |
| Moonreach Woods | the Displaced Familiar |
| Choir Downs | the Barrow Warden |
| Grey Fields | the Watcher of the Grey |
| The Last Camp | the Elder of the Camp |
| Ruined City | the Apex of the Breach |
