The Guide
The systems a new player runs into in the first hours, and how they work. Plain rules, from the game itself.
Items and Magictiers, properties, armour, wearWhat the names on your gear mean, and what each kind of magic does.Read ›Crime, Karma and the Guardsgrey, red and the price of itBritannia keeps score. Strike the wrong person and the town knows.Read ›Party Playinvite, talk, shareBritannia is one shard. Bring friends.Read ›The Hand of the Wildwhat happens on the roadThe roads between the towns are not empty. Now and then the wild deals your party a hand.Read ›Companionshire, bond, raiseWulfric and Sister Nella sit by the fire in Rue's tavern in Minoc. Hire one and they go down every door with you.Read ›Travelgates, horses, ferries, runesBritannia is big, and walking it is half the game. These save the other half.Read ›
