The Drowned DeepBlack water, cold blue light and what the sea kept below Minoc. Opens October 14.New and Rebuilt Areas
The live world's newest places, shown in the real client. Each has a rule of its own; learn the place and the fight changes.
The Porters' DriftA light-starved mine road where lantern oil burns down; the hook-lanterns are safe islands.
The Old RingEight standing stones and a lost expedition camp; the Watcher turns to stone until you relight the ring.
The Drowned BasilicaA pilgrims' church broken open to the sea; undead caught in its sunbeams take more harm.
The RotmireA sullen sulphur fen; fire in the marsh gas blasts everyone standing there, caster included.
Long HillA windswept ridge and three ruined watches; downhill blows hit harder and uphill blows hit softer.
MoonreachA chalk-stone observatory town; light the Great Glass at night and it names one silvered lair leader.
The Hollow ChoirA cathedral sunk into the downs; its dead truly die only in the rests between verses.
MinocThe mining capital now keeps a shared daily rhythm: shift bells, forge flares and spilled ore happen for everyone nearby.
The Warden's Deep
The CampRest and buy supplies here, or take the lift home; leaving ends the run but keeps your best depth.
Stratum I: The WorkingsFour mining floors begin every descent; the Warden warns before each strike.
Stratum II: The Banked ForgesFour hotter floors lie below the first camp, ending with a boss before the next rest.
Stratum III: The Lodestone ChoirFour stone-singing floors close the descent; the deepest boss waits at the bottom.
The Drowned DeepBlack water, cold blue light and what the sea kept below Minoc. Opens October 14.