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Alpha Things change and break. Press F8 in the game to tell us; every note is read and weighed for what comes next.

Alpha v0.9.23

October 15, 2026

New

  • The Ledge Road. There was never a proper road from Minoc's mine to the Porters' Drift; porters walked the long way round the mountain. Now a packed-earth road runs from the bridge foot past the Adit, through a cut in the rock, past a rest-fire to the Drift's mouth. Wat Coldby works the cut, and Nan Hollis keeps the fire.
  • The Porters' Drift, rebuilt. The same rooms and the same old dangers, but every place has its own ground now. Mirren Slate copies the names of the lost in the Roll, and a timber frame with a fire basket stands over the Drift's mouth.
  • Tam's tag. Say his name over the bones on the Watcher's ledge, find his brass tag, and carry it up to Nan at the rest. She knitted something for him.
  • Four new weapons, each sold in its own town and each a match for its old cousin, not stronger: the Deep-forged Axe from Minoc's smith, the Lantern Boys' Cosh from Mother Hesk on Britain's plaza (say "cosh"; it saps stamina), the Trinsic Halberd from Idris at the armoury, and the Vesper Rapier from Vesper's smith.

Fixed

  • The Drift's Seams, the Watcher's ledge and the High Stope's lantern can be reached from the ladder again; a stalagmite had left only a diagonal gap.
  • Two-handed weapons now always show on the paperdoll, even when their picture is still loading as thou equippest them.

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