October 7, 2026
New
- Tap Shift just before a melee blow lands to parry, then strike back with a stronger riposte. Parry replaces the roll and does not stun the attacker. A red warning marks blows that cannot be parried.
- Bandages can cure poison at 60 Healing and 60 Anatomy, and resurrect another adventurer at 80 in both. In the Deeps, a bandage resurrection uses the same limited return as the camp healer; the Rite and camps still require their healer.
- Companions understand orders such as “follow me”, “stay here” and “heal me” without needing their name. Name a companion when choosing between them.
Changed
- Outdoor light follows the time of day and weather. Entering and leaving interiors fades smoothly between their lighting.
- Lava and water hazards, including cooled and drained paths, have a faint tint without a grid. Emberforge’s heavy color treatment is removed.
- Companions offer preparation advice before a descent. The Porters’ Rite is easier to find, and its choices fit smaller screens.
- Healing descriptions show the actual requirements, current skills and bandage time.
Fixed
- Thousands of solid objects now block movement correctly, and thousands of invisible barriers have been removed. Long Hill’s approaches and native art pieces are repaired.
- Shop purchases remain in the town’s memory and chronicle. Haggling uses the prices on the shelf, and the baker’s favor still lowers the bill.
- Companions finish their bandages before returning to formation and help fallen companions back up.
- Vendor selling and barter handle offers more safely. The cutpurse leaves Young adventurers alone.
- Status, skill, inventory and other screen details are clearer and easier to use.
- Trinsic’s west gate stays open beneath its wall walk. The Emberforge vault bridge, several ambush positions and a few loot spots remain reachable around solid scenery.
- The Drowned Mine pump drains the floor around solid scenery without marking those objects as safe ground.
- Small items remain easy to pick up without taking the mouse target away from the visible side of a chest.
- Guards answer for their own town. Delucia’s Night Exchange warnings belong only to its gate watch.
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