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Alpha Things change and break. Press F8 in the game to tell us; every note is read and weighed for what comes next.

Alpha v0.9.8.5

October 12, 2026

New

  • The Drowned Deep opens on October 14. Its first four floors, the Sluice Vaults, are rebuilt: jade water lit by lamps, waterwheels that turn the tide, a drowned clerk at his counter, Gaff at his wheel and the Sluice Mother waiting below. When it opens, the ground near Minoc tears open in three places; climb down a crater with thy friends. The Bell-Rope Camp waits beneath the fourth floor.
  • The Beginner Deep, rebuilt as the Porters' Rite. Ride the cage down, have thy pack weighed at the Great Scale, follow the daylight up the air shaft, and face the Overseer at his tally-desk. Finish the Rite and thy lamp is lit on the camp wall and thy name chalked in his ledger.
  • The Lodestone Choir, rebuilt. The deep floors of the Warden's Deep become a drowned church: pews of ore carts with the dead still seated, a cracked iron bell, and the black lodestone at the end of the causeway.
  • A one-hour day. A full day and night now take an hour, with a short, gentle night, and light that fades rather than snaps.

Changed

  • The Deeps stay open. Once a Deep opens, it no longer closes again.

Fixed

  • No more stuck screen after a dropped connection. When the game reconnects on its own, the loading cover now lifts and thou canst play on.
  • The Velvet's bath hall can be reached. A table no longer blocks the way into the steam room's bath hall.

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