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Alpha Things change and break. Press F8 in the game to tell us; every note is read and weighed for what comes next.

Alpha v0.8.5

October 7, 2026

New

  • The Porters' Drift, rebuilt. The way to the Old Ring is now a real cold drift you walk: chalk marks, rust carts and small islands of lantern light. Your lantern's oil burns down away from the hook-lanterns, and as it runs low the dark comes closer. Solve the Roll's lanterns, find what the cracked rock hides, chase the lamp-thief. In the Old Ring, the Watcher snuffs the lanterns and turns to stone until you relight them.
  • The seam-crawler. A pale, blind thing that comes out of the rock when your lantern burns low.
  • The Drowned Basilica, rebuilt. The one dungeon you walk in daylight: a pilgrims' church the sea broke into, with sunbeams through the broken dome. The drowned shun the sun: undead caught in a sunbeam take more harm.
  • The Rotmire, reworked. A sullen sulphur fen. The marsh gas burns: a fire spell into it blasts everyone standing there, caster too. Meet the fen folk and corner Bran's runaway mule.
  • Long Hill, opened up. The crest is open windswept upland now. The high ground holds: blows struck downhill hit harder, and uphill softer. Hunt Old Greymuzzle for Tam, and face Captain Harrow at the High Watch.
  • Monsters fight as a pack. Some packs now bring a healer, a shield wall or a drummer. Kill the healer first.
  • Signature moves hit harder. Every signature move has its own sound from the classic client, and the moment holds when your blow lands. Heroic Leap lands in a ring of dust and cracked earth, War Cry kicks dust out as far as it reaches, Whirlwind spins you round, Grapple shows the grip and the throw.

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