October 7, 2026
New
- Lead shot is rare. No keeper sells shot any more; you find it. A hostile humanoid or brigand has a 3% chance to drop 2–5 shot. Each treasure cache, chest, sealed barrel, urn, old corpse or crate you open has a 10% chance to hold 4–10 shot. Secrets in the Deeps, and a new salvage crate at each lampmen's camp, have the same 10% chance. Every shot counts now.
Changed
- You told us: the banner names where you are. Instead of always saying "BRITANNIA", it shows the place you arrive in. Leaving a guarded town tells you "Leaving Minoc · no guards beyond here", and walking into the wild shows that area's name.
- The Hand-Cannon is gone. The musket, blunderbuss and dragoon pistol stay, with their slow reloads.
- Trial rewards are useful items. The Signature Ladder trials at 70, 90 and 100 now give an item that fits your skill instead of a title. Titles earned in the campaign are unchanged.
- Unused moves removed. Fifteen signature moves that never made the cut are gone for good.
Fixed
- You told us: you can see your fishing pole. An equipped pole now shows in your hand on both body types, and you cast from there.
- An empty gun doesn't leave you stuck. Firing with no shot says "Thou hast no shot." and readies your best other weapon. A full pack never drops or destroys the gun.
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