October 7, 2026
New
- Choose your Deep. The cage at Minoc's Adit now lets you pick which Deep to go down. It shows which are open, your best depth in each, and when a sealed one opens.
- The Drowned Deep opens October 14. Eight floors down through the flooded Sluice Vaults to the Drowned Choir, where the Cantor's tide rises while you fight. Turn the sluice wheels to push the water back.
- Two drowned relics. The Black Pearl Compass points to a nearby secret once a day. The Drowned Bell calls a sunken passage up out of the water.
- Camp healers. Agna Hale waits in the Warden's Deep and Sister Morwenna in the Drowned Deep. Each can bring a fallen porter back into the run once, if their ghost reaches her and pays her price.
Changed
- No endless raising. A porter can only be raised so many times, and on the deepest floors a fall really costs you. Each porter has their own limit, so a big party isn't punished for having more people to fall.
- Your companion holds the line. On a solo run, a living companion keeps the fight going while you walk back to a camp healer. It can't raise you itself.
- Bigger parties, fairer fights. The deepest fights grow more carefully with party size: they still need a full group, but no longer bury a party of five.
Fixed
- Raised means raised. A porter brought back by a camp healer is no longer sent straight home again.
- Companions stay in the run while you're away at a healer, instead of the run ending early.
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