October 7, 2026
New
- Three rare materials. Each comes from one place only: the Drowned Pearl from the Drowned Deep, Warden's Lodestone from the Warden's Deep's lower floors (9 and down), and Fey Silk from the Hawthorn Glade. Get within a few steps and the journal tells you one is near; double-click it to pick it up. A floor visit holds at most one.
- One-of-a-kind gear. A smith or bowyer can set one rare material into a weapon, armour piece or shield (press SELECT EXTRA in the crafting window). The piece takes the material's name, such as a Drowned-pearl Shadow Iron Dagger, gets +10% durability, and is stamped with where and when the material was found. Armour also takes the material's colour.
- History you can hold. When a Deep closes, its material stops appearing. Pieces already made keep their name, bonus and stamp for good.
Fixed
- Companions heal when you ask. Telling a companion to heal you or a friend now finishes the bandage on the person you named, even mid-fight, instead of being cut short or wrapping someone else.
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