October 13, 2026
New
- The Drowned Village, rebuilt. A bell tower stands alone in the mere and the old street lies drowned beneath it. Ride the ghost ferry after dark, free Edda from the quay cage, and return the five keepsakes to Marnie for the reeve's seal.
- The Rotmire, rebuilt. Black water, peat islands and lanterns on posts. Read the vents, light the fuse across the water and watch the Drowned Train rise, then face the Bog-King in his hollow.
- The Sunken Chapel, rebuilt. A ruined chapel on an island in the fen. Read the hymn off four stones and ring it on the belfry ropes; the drowned kneel, and Brother Caldus wakes. Put right the three wrong graves by saying the true name.
- The Drowned Basilica, two floors. Down the chapel's crypt stair lies a church the sea took. Turn the Wrong-Side Wheel to drain it, then go down to the crypt below, where the Warden fights stronger in the noon beam.
- The roads in. Each place now has its own approach: water rising on the Marsh Edge road, snags and gas lanterns towards the Rotmire, leaning headstones and a far bell before the chapel.
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